--base moves-- q - ratio (3 second cooldown after used or expires) e - basically cleaving whirlwind jjs r - basically blunt cut jjs (instant after landed sev kick) t - basically severance kick jjs y - basically stabilize jjs g - ultimate --ult moves-- q - zero cooldown ratio e - basically ratio breaker jjs r - slam thing (miss variant, use again) t - basically sharpen without an air variant
sorry it took so long :p