Sir Nighteye || Technical || Battle style Original|| Hero || Hp: 300 Alpha: Hyper-Density Stamps The Animation: Nighteye flickers his wrist with professional precision, launching 5kg stamps like bullets. The Mechanic: High-speed projectiles with extreme accuracy and high "Stun" value. The "Weight": If 3 stamps hit the same target within 2 seconds, the enemy is slowed by 20% as the "weight" of the stamps encumbers them. Damage: 45 per stamp | Ammo: 6 | Cooldown: 1.5s. Alpha: Hyper-Density Slide (Aim In) The Mechanic: While in Aim Mode (ADS), Nighteye "locks on" to a target. Pressing Alpha triggers a High-Speed Slide. The Maneuver: Nighteye slides across the ground with incredible speed, passing right through or around the enemy to end up directly behind them. The Combo: Upon reaching their back, he delivers a quick palm strike that stuns the enemy for 1 second. He then automatically fires two stamps at point-blank range into their back. Cost: Consumes 2 Alpha ammo. Beta: Calculated Evasion Nighteye enters a relaxed, focused stance while Nighteye is in his Beta stance, he now gains a temporary Ghost Image of all enemies in a 15-meter radius, showing their movement 1.5 seconds into the future. The Close-Range Punish (The Slam): If an enemy attacks Nighteye while they are within 5 meters: He performs a lightning-fast parry, grabs them by the collar, and slams them face-first into the ground (Effect: Hard knockdown + 140 Damage). The Long-Range Punish (The Stampede): If an enemy attacks Nighteye from a distance (over 5 meters): He dodges the projectile and instantly counters by emptying his entire Alpha ammo count at that specific target. Damage: Each stamp deals 45 damage at level 9. If he has a full 6-stamp clip, he deals 240 Damage instantly. Trade-off: This leaves Nighteye with 0 Alpha ammo, forcing a full reload. Ammo: 1 Cooldown: 10s Gamma: Bureaucratic Lockdown The Animation: Nighteye throws several stamps into the ground around him, creating a "prediction grid." The Mechanic: Any enemy that enters this grid is revealed to Nighteye's entire team (Wallhacks). The Trap: If an enemy uses a Quirk Skill while inside the grid, the stamps explode in a burst of pressure, silencing the enemy (they cannot use Quirk skill beta) for 2.5 seconds. Damage: 60 | Ammo: 2 | Cooldown: 15s.
Special Action: Foresight (The Gaze) The Mechanic: Nighteye adjusts his glasses and looks at a specific enemy within his line of sight. The Effect: For the next 10 seconds, that enemy is "Tagged." Nighteye can see the enemy's Cooldowns (he knows if their big move is ready). A "Ghost Image" of the enemy appears 1.5 seconds ahead of their actual movement, showing exactly where they are about to run or which direction they are aiming. Cooldown: 30s. Special Tuning: Safety Precautions Upon the battle starting as long as the player stays inside the safe zone they will gain a movement speed buff and passively heal. (I didnt know what to do for his tuning lol) Duration: 2000s Normal Slots: Alpha reload+, beta reload+ Special interactions with: mirio, deku, overhaul and allmight