Alright so I'll present some problems and possible solutions to them down here, but i've got collisions and basic scrolling down in this simulator. Just click and explore the world with WASD or arrow keys. Problem: Level Size (solved by me): The levels will be HUGE and it will be hard to fit them in one sprite and easily manipulate them at the same time Solution: HUGELY size up the level (you can get away with this by switching to a blank costume, going to a huge size, and then switching back). Problem: Now that the HUGELY SIZED UP LEVEL is correctly sized up, it looks extremely blurry. Solution: Both player and "ground" in this skeleton base are ghost sprites, meaning they control the game's core mechanics but are not shown during gameplay. (we use "set ghost effect to 100" since its a real useful block). Eventually we're gonna cover the ground up with art and the player up with a player. It'll be easy to use clones for the "real" ground because it will just lock in place with the big one. (if @figure8_dev can't figure this out i'll do it too, not hard) So GET SPRITEMAKING, MIDDLE EARTH! Problem: Collisions are mostly good but the player sometimes "bounces" off the ground once before landing Solution: idk lol, i spent hours making this and am burnt out. ur gonna have 2 fix dat LOLLLLLZ ___________________________________________ no credits but me