roll for a cat... yeah its in the name Controls: spin - click on/off music - click on it while in shop Mechanics: Pity: pity is gained whenever you roll something without a cutscene, you gain pity equal to the rarities given pity (1/2/3) times your pity purchased in the shop, then your pity is added to your luck to get your total luck Discoveries: whenever you roll a rarity that entire rarity is discovered, you can now see all cats of that rarity instead of the dark mess it was before Bonus coins: The amount of coins you get from rolling something is its base value,(80/100/150/200/300/500/ 1000/2500) + the amount of bonus coins you bought in the shop Events: multiplies your luck by the amount the corner shows (2x/4x/8x), if there is nothing in the corner, there is 1x luck, purchasing an event in the shop has a 1 in the multiplier of the event (2/4/8) chance to upgrade the event, btw type in the code ohmygod8xevent, if this fails it rerolls your event instead (yes this means you could go from 2x to 8x in an instant) Other information: Base coin values: 70/100/150/200/300/500/1000/2500/5000 Luck shop upgrades: 0.5/1/2/4/8/16/32/64 Pity upgrades: 0.1/0.5/1/2/4/8/16/32 Bonus coins upgrades: 2/4/8/16/32/64/128/256
MOBILE FRIENDLY i made all the art myself (except the (hopefully) soon to be out placeholder cat for the rare), and most of these cats are meme cats To add: finish the placeholders, more rarities Changelog: 1.0: RELEASE 1.1: added pity upgrade and rarity hiding, finished 2 placeholders, added new rarity (no cutscene/cat for it yet) 1.2: starting cash 100 -> 200, common reward 75 -> 80 finished cutscene for the new rarity, added pity counter 1.3: added luck events, finished one of the new rarities sprites, added codes, mythics in the shop are no longer broken, added new upgrade 1.4: luck upgrades for legendary+ 16/32/64/100 -> 8/16/32/64, bonus coins 1/2/4/8/16/32/64/128 -> 2/4/8/16/32/64/128/256, changed a code's functionality, added a new code, finished the last cat for the new rarity, going to make another new one soon 1.5: common value 80 -> 75, updated thumbnail a bit, added final rarity 1.6: finished cutscene for final rarity 1.7: added code