Draw something then press space when done You will see the drawing faces your mouse! Math below: X = ((X - OX)sin(t) - (Y - OY)cos(t)) + OX Y = ((X - OX)cos(t) + (Y - OY)sin(t)) + OY where: t = Rotation OX = Origin x OY = Origin y in Simple English: You rotate a 2D point around another point by subtracting it by the origin, applying rotation matrix math to the point, then translating it by the origin again. This way, the math is easier on you This is in a custom block that you can use (no credit)