[[Basically for me to remember what moves I can use]] <<AZURAI'S SKILLS AND POWERS>> [Since I can't type in the project, I'ma just put all the information about moves down here] <ACHE> -Hands of mercy: He can remove status effects from himself or allies and turn it into charged power -Aching control: He can make a target REALLY want to do an action (This doesn't count as the target's action) -Mirage of past heartaches: Conjures a summon out of a person's memories, the summon will have the same powers as that person once had, just much weaker -Aching loneliness: Creates a repelling field -Everyone's suffering: The more hurt people are in the battle field, the more charged power he gains from taking their pain -Ache absorption: Gain charged power from getting hit -Accelerated ache: Allows status effects to grow stronger -Ache adaption: Gain resistance to a type of damage -Body ache: If the target moves, their body will ache and get hurt -Magical ache: Using magic hurts the user, active spells like summons and conjures count -Aching burns: An abrupt burst of flames leaves the target with painful burns -Aching frost: An abrupt burst of freezing winds leaves a target with frostbite Aching shock: An abrupt burst of electricity damages nerves and/or shocks a target -Aching rage: Damage enrages Azurai, every hit he takes greatly increases his physical strength and defense but this also makes him lose his focus and logic -[ARDENT] Soul ache: Control over soul flames that make the target's very soul writhe in agony -[ARDENT or charged] Absolute despair: A blast that forces the target to experience an extreme amount of emotional trauma. The target will fall into depression, not having the will to do anything -[ARDENT or charged] Pure suffering: A blast that forces the target to experience an extreme amount of physical trauma. The target will quiver in agony, not being able to move -[ARDENT or charged] Cruel torment: A blast that forces the target to experience an extreme amount of mental trauma. The target's mental state will be in shambles so they won't be able to distinguish what's real anymore, causing great confusion -[ARDENT or charged] ENDLESS CYCLE OF ACHE: A drill created out of pure suffering spins and burns extremely fast, whatever it pierces through will be struck with insane damage and absolute hopelessness -[ARDENT or charged] ACHE BOMBA: Compressed bomb of pure suffering that does a lot of damage, requires charged power and blows EVERYONE up in the area if fueled enough Ryōiki tenkai: Jigoku no rengoku DOMAIN EXPANSION: INFERNAL PURGATORY: His domain gives all targets in range the effect "Everything aches", crushing everyone mentally, emotionally and physically, lowering all rolls by -2. Azurai is also affected by "everything aches" but in a different way, he absorbs and converts the ache into raw power, increasing the damage of [ACHE] based attacks by (Something balanced for a domain)
Probably not going to finish the drawings.. <TOOLS> -Chain of oppression: wrap the target with a chain that restricts them physically and magically -Soul crusher: -Soul severing: Cuts a target's soul -World cleaver: Send a projectile slash that cuts space ------------------------------<RELICS>-------------------------------- [JADE] -Heavenly blessing: Heals himself and/or allies -Evil eradication: A pillar of light strikes from above, does more damage depending on how evil the target is [Rain would probably decide] -Divine garden: -Lush battle field -Plant attacks -Environmental manipulation -With this relic, I summon... MAXIMUM OUTPUT!! DIVINE BEAST!! [JADE] DRAGON!!! -Passive: "Lucky" Gains an advantage when rolling -Flight -Deity of rain: Summons and controls rainstorms, water manipulation -Divine scales of protection: Provides protection for a target or itself -Divine blessing: Heals itself or allies -Jade flames: Soul damaging fire -Celestial judgement: A powerful blast made of light <BONE> -Calcium control: Control over the growth and shape of bones like being able to sprout spikes out of bones <ARMOR> -Supreme armor: Summons Armors depending on the threat, mental, emotional, physical, spiritual, etc. (Must cast one at a time for each threat) -Iron maiden: A disassembled armor suit traps a target -Rusty: Weakens the targets armor providing vulnerability (Armor = defenses) -Absolute armor: Almost completely defends ONE type of attack but is still vulnerable to everything else <JUSTICE> -Self defense: Next attack that hits him will send a copy of that same attack back -Jail time: Trap the target(s) in a durable jail cell to prevent escape, weakens teleporting and other magic -Probation: Limits where the target can go or what they can do, this only lasts a few turns -Confiscation: Take away the opponent's weapons, spells, or other stuff for a few turns -MAXIMUM OUTPUT: SUMMON LADY JUSTICE AND HER ABSOLUTE JUDGEMENT!! Lady Justice is summoned and will judge EVERYONE by their past actions and crimes (she knows what everyone did) and enforces a punishment on everyone with no bias