HOW TO IMPLIMENT A MEL1 FILE! go to ditherit.com and for the pallet only use these hex colors: #ff0000 #00ff15 #006aff #000000 #ffffff then set the pixelness to 2 or higher then click dither, in the end you should have your image but now ready to implement to implement, see inside and show the 1st sprite, then make it the image you made or one you draw in house, then press r to start the rendering process, you should turn on turbo mode. WHY??????? scratch might be using US for training data, so if you don't want that it most definitely cant read this!
size is a bit broken right now but it should work at the size it is now