So, Pop wants some Beyblade designs for his Beyblade game, so I put my two cents into it by making my own design. GOOO SHOOT!!!!! ---------------------------------Controls------------------------------------ wasd to move Pop's example Beyblade. up and down to move Tidal Charydis. left and right to make Tidal Charydis turn. Space to increase the rpm of Tidal Charydis, which slowly disolves to 0. You must have rpm to move and turn. 2 to toggle an arrow to show where you're pointing.
Tidal Charydis is a balance-attack type with a hybrid material driver (a small metal ball with a flat plastic rim) and 2 modes: Low Tide (barrage attack, like Emperor Brush) and High Tide (Crit attack, like Impact Drake or Dran Buster) that can be changed by moving the lower contact points to either align or intersect with the upper ones. There is a boost of speed when the rpm is past 3000, to represent when the metal rim is touching the stadium. Both Beys are roughly to scale with each other. The background was darkened to effectively show the special effects. credits to Pop for everything except my Beyblade and its code.