Welcome to Blobtopia! Once upon a time a class of blobs didn't understand evolution, so their teacher took them to a field to prove it! Each generation the blobs ate the food, and reproduced (asexually) based on the number of foods they ate. Each time a blob reproduced, its offspring had similar speed, sight, and size stats to its parent, but with slight differences, which are randomised! Over time the blobs became better and better at surviving in their environment. INSTRUCTIONS------------------------------------------------------------------- Just click the green flag. It takes about 2-5 generations usually, and then the population will start climbing like crazy, so I built in a cap that randomly removes some from each generation to stop the game breaking. If every single one dies then just start again. What happens--------------------------------------------------------------------- When they start, they immediately start looking for food. If they eat 1, they survive. If they eat 2 or more, they have babies equal to the number they eat subtract 1. Over time they get really good. Here you go - definitive proof that evolution exists. DO NOT ARGUE IN COMMENTS - EVERYONE IS ENTITLED TO THEIR OWN OPINION
I did everything. Inside there are comments explaining the stuff in the blob code that you can change to make a difference to the evolutionary pathway. By the way the info on the results of the different options MAY NOT occur as it is decided by random numbers, but that is what I encountered using this. It is normal for the population to rapidly go up and down due to the population control system, and there may be some extreme low points, but it shouldn't be that much of a problem. #game#all#evolution simulator