move: wasd rotate camera: arrow keys jump: space place block: r + block id (1-3) hide settings: n show settings: m render distance is changed with ray speed: (ray speed)*(render distance) = actual block distance rendered minimum requirements: scratch, 0.5 ray speed, low detail mode, 4-8 render distance, might run 1-10 fps turbowarp, 0.5 ray speed, low detail mode, 8-12 render distance, might run 60-300 fps recommended requirements: scratch, 0.25 ray speed, 25+ render distance, might run 0.5-6 fps turbowarp, 0.25 ray speed, 25+ render distance, might run 45-250 fps overkill/future proof: scratch, 0.05 ray speed, 100 render distance, might not run at all turbowarp, 0.05 ray speed, 100 render distance, might run 20-200 fps