Procedurally animated proboscis for the Krill enemy in Cohesion. - 105 blocks - Control it with your mouse - Mildly janky, only works within 230 pixels of the root point This is an okay concept, but there is a lot more potential for cooler "mouthy parts" that this can have. Drop feedback in the comments, I'll implement it. I'll continue work on the krill legs and maybe some kinematic movement for the centipedes? idk.