This is a simple Open-World Engine that I made in an afternoon, it uses a system of creating assets, which are just data in a list and cloning them when they are visible to the player. In the current simulation there is: - a 10,000 x 10,000 world - 10,000 individual assets The system can handle about 15 assets per screen while still being smooth, with some optimising, it could be able to handle upwards of 50 How to customise: You can customise the engine in a variety of ways, firstly, in the generate world block you can change how assets are generated and where they are generated, Changelog: v0.0.4 Added player animation v0.0.3 - Basic art added v0.0.2 - Added asset types v0.0.1 - Released engine