TIP: Set CAM ZOOM to 2 to decrease lag evil lumberjack SIMULATOR up arrow, down arrow, left arrow, and right arrow to move camera. This uses the tile engine i'm using in my ultra-big fat projectomando I just released a little filler project. Arrow keys to move the camera, watch the lumberjacks chop down da trees, and zoom in using the cam zoom variable. Click to change tile costumes
Credits: WorldBox for inspiration. What else All art by @--BlazingPixels-- . All code by @--BlazingPixels-- . Update Log: v0.1: Title Art Complete. v0.2: One-Sprite Main Menu complete. v0.3: Basic list-based terrain generation complete. v0.4: Randomized Terrain Generation. No Techniques(such as perlin noise) used. v0.5: Okay Biome Addition, but still sucks. v0.55: Doesn't change anything in terms of gameplay except more lag.. but no stamping anymore, just good ol' cloning v0.6: Camera X and Y added. v0.7: Camera Zoom Added. Major bugs though. v0.8: Camera Zoom bugs fixed. v0.9: Tree's be looking a little... weird, so I reworked the layering mechanism to make tree leaves "transparent" by quickly switching layering positions, but the leaves are only transparent when another tree is directly in front of it. v1: Added basic human. v1.1: Added human water-check hitbox and in-water cosume. v1.2: Added tree swaying. v1.3: added water animation v1.4: Added OBJ lists v1.5: Added distance to tree entity calculations using OBJ lists. v1.6: Implemented going to trees. v1.7: Added calculations to remove too many trees touching each other. v1.8: Nerfed tree spawnrate. v1.9: Added the ability to change tiles by clicking. v2: Added some tiny bug fixes. v2.1: Added a loading screen so you don't have to witness the generation. v2.2: Added a nice worldbox logo turning thing to the loading screen. v2.3: added the feature so when you change a tiles costume to water, it animates just like naturally generating water. v2.4: Added some nice brightness effects to the title+buttons sprite. v2.5: Added mouse bulging to the title and buttons v2.6: no more color touching, variable check v2.7: release