AD - movement W - jump S - fastfall M1s - combo hold s to skip first punch does aircombo in air E (ground) - punch E (air) - downward slam E+S - stomp hold E+S to stomp harder, launching a piece of rock you can punch and combo with other moves but increases cooldown for stomp (doesnt work if rock is out) rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns 6 - Scrolling on or off
sry guys idk how accolade made it scroll AND have a camera that goes to your mouse... so now you gotta click 6 to change it between modes... also theres a cam zoom. Tutorial: you have to drag the define position into each new sprite you make, then ,depending if it is a clone or not, make it forever position. now instead of the change x by block or the change y by block, you use change sprite x or y variable. if you want it to "move" you dont use the traditional move block you use the pink one, again drag the Move (Move) block into the new sprite