This game is freshly made and is hence prone to lag. Explore a forgotten world with an unassumingly electric atmosphere. Earn gold, find charms, and learn new abilities as you stumble your way through scuffle after scuffle. You will only improve as you progress--though of course, so will your adversaries. There are currently 15 bosses in the game. Unfortunately, this is likely as many as I'll end up adding, since this project is already nearing Scratch's size limit. That does not mean, however, that I am fully done with adding new content (wink wink). BINDS (can be changed in game): M1 to attack (this is the only key which can be bound to mouse) A to move left D to move right S to look down E to look up W to jump Q to heal SPACE to roll R to cast spells Press V to control SFX and Music volume. UPDATE LOG (may contain spoilers): 5/18: Added sounds. Decreased player hitbox size. 5/19: The ending cutscene can now be skipped if you've already seen it once. The 10th boss is hidden in the boss menu until you have already fought him once. 5/20: Added saving/loading. Shrunk TSoST's hitbox. 5/21: The Queen will now aim at the King if the player fails to hit her projectile twice. Added pausing. 5/25: Decreased player hitbox size. Capped gold at 999999. The thumbnail now appears when the game is stopped. 5/26: Gravity no longer affects the player when rolling. The roll cooldown can now refresh in the air so long as the player has touched the ground after rolling previously. 5/29: The Spider's minions now always correctly interact with the katana when hit. Cyborg's laser katana attack has been readjusted so that it hits the player. 5/31: The player hitbox deals contact damage when performing a Shocking Dive. The Shocking Dive tick has been increased from .1s to .2s. 6/1: Directional casting no longer faultily persists when the up or down key is not held. Sensei Tzu now rolls away when hit with a spell. Bosses no longer create hit particles after death. 6/5-6: Queen's Favor now occupies 3 slots. Added Hornet, The Spy, Undyne, and their respective charms. 6/7-8: Added Right Hand Man, V1, and their respective charms. Fixed issues with boss hitboxes. The chapter selector can no longer be pressed outside of the menu. Movement is now less "slippery." The size of Spider's acid puddle has been increased as to interact with the player hitbox. 6/10: The player no longer attempts to heal with less than 3 stamina when the heal button is held.
Very much inspired by Hollow Knight. Some sounds taken from Hollow Knight, others taken from free libraries. All code and visual assets by me. Most songs from Hollow Knight; see list below. - Menu: "Hollow Knight" - Levels 1-4, 6-8: "Decisive Battle" - Level 5: "False Knight" - Level 9: "Broken Vessel" - Level 10: "Sealed Vessel" - Level 11: "Hornet" - Level 12: "Intruder Alert" - Level 13: "Spear of Justice"; "Battle Against a True Hero" - Level 14: "The Conclusive Battle" - Level 15: "Versus" #2 Best Project by Me