2/17/26 - So, a couple of months ago, I finally found out how to change the tempo mid-song using an AYS Engine, but I'm going to explain it quickly. -DISCLAIMER- Look at the curbeat variable while the song plays -EXPLANATION- The event kinda acts like a script event in FNF. I made a lot of custom blocks to accompany this change in tempo mid-song, and now it works for this engine, which is pretty cool. The addon itself basically resets the Curbeat back to 0, which allows the first beat to appear instantly when the event happens. You also need to use the Song BPM block, which changes the tempo along with the "Next Section" event. When patching it with the stitched version, I thought Boswer patched stuff in the stitched engine, like optimizing the tempo all the way through, but I'm glad they didn't. It took me MONTHS, I mean MONTHS, to figure it out. It's demonstrated in the "EVENTSHERE" sprite because I can't explain things well, especially as complicated as this. If you guys also want me to show you guys how to use the addon, lemme know. Other than that, enjoy. -AUTHOR'S NOTE- @BoswerDaChef, if you are reading this, you can now torture your engine with my event. It kinda works. From experience, if you place too many of the tempo change events mid-song, it'll desync and look bad. idk if it's fixed here, but I'm just letting you know. Just know the 5 human souls messed with your engine. :0 Credits: @BoswerDaChef for the Engine @SoulChild5 (me) for creating and importing the addon wha da helly is FPS mode