Click for the next images of the game. ____________________________________________ Yeah, you saw it right, I made a freaking RPG. Sorry if the screenshot from the game looks a bit... weird, since I tried to dodge enemy bullets while also pressing three buttons simultaneously, but hey. So one day, I thought and found out that RPGs are a pain to make, but in Construct 2, the game engine I use, it becomes way simpler, and so I searched the web and found assets from Itch.io from an artist called Game Endeavor (credits are found in game, and be sure to check 'em out!) for free that looked really good, and so I imported sprites and tilemaps and such, made the gameplay come to life (moving, swinging your sword and the level design), and the next day, I put a simple flower enemy in the game that I drew using LibreSprite (it may look trash but honestly this is my best work yet), and then gave it code to shoot thorns and taking damage, yet because I'm using a whole sprite for a range that it attacks if you touch the range sprite and it's hard to work it out with a ton of instances, I could only put a single enemy in each area you are in. I also did the code for progressing and backtracking between multiple areas for the game, and then it was ready. Next day, I coded in a boss, and the end of the game, but I wasn't satisfied with the game being so short and so easy that you didn't need to do anything and you could just rush to the boss. However, the next day, I put in a health system for the enemies (they always got one shotted before, now they take damage based on how much your damage output is), and made it that you did literally no damage to the boss with that pathetic amout of damage, and put in bigger and blue flowers as minibosses and guards for the upgrades, and so by beating them, you can earn upgrades for your sword and hit the big bad harder, and in a way, forcing exploration on players. I really like how this turned out, and let's just say, we are getting really good with each project >:)
- The Legend of Zelda: A Link to the Past for the music of the game and this project. - Game Endeavor from Itch.io for the assets. - Codes and enemy designs (which kinda stink) by .