Heya folks! If you were just wondering how I accomplished yaw rotation, well it's simple: (1) make a variable for yaw, (2) make trig vars (sin and cosine of yaw) and assign them every frame, and (3) apply them in your code. I might demonstrate this in a forum. We are trying to figure this out. check out the discussion: https://scratch.mit.edu/discuss/topic/861195/?page=1#post-8941521 Font: "Person Who Loves Vanilla" opengameart.org (https://opengameart.org/content/10x10-pixelated-font) Thanks to @FindingPepper3 for his great tutorial! ——// THINGS ACCOMPLISHED //—— • Horizon • Z-rotation/yaw (which will be shown to you in a forum) • Text doesn't get covered by the lines, hooray! ——// INSTRUCTIONS //—— W/A/S/D to move around ( Q / E in freecam mode for up / down ) arrow keys to look around C + ( 1 / 2 / 3 / 4 / 5 / 6 / 7 ) for cam and player modes (1 for physics, 2 for freecam, 3 for flycam, 4 for camlock, 5 for reset, 6 for performance mode off, and 7 for perf. mode on) C + ( + / - ) for showing/hiding the global log C + ( [ / ] ) for showing/hiding the command log seeya until v3.3.3!