Dev Log #3: The summoning system's base engine has now been completed! All that's left for me to do is to input all my spreadsheet data into the game manually (T0T), add a balanced but still rewarding compensation system for duplicate pulls, as well as rip all necessary sprites. On top of that, the base engine for the teambuilding interface has also been completed! Now you can switch between different playable teams, and select up to 3 companions of various elements, rarities, and effects from your collection to bring into battle! As you can probably tell by the many folders in the sprite menu, this engine is gonna be HUGE- so good organization is gonna be incredibly important. The screenshot seen here is going to be the entire interface compiled into one project, which is then going to be linked to the engine seen in "DEMO 2" to create the full game! As for the rest of the screenshot, well, I'll let you all speculate about what you see ;3
The game is ~15% finished; nothing is finalized. If you have any ideas, or requests for stuff to be added into the game, I'm always open to hear them! There's no set release date currently; I'm really trying to take my time and enjoy myself with this game, whilst still producing a polished base engine for me to update in the future!