For @jwfshf Natural Terrain Generation Contest Turbowarp Recommended: https://turbowarp.org/1281145207 DRAG the Screen to Look Around (The Map is Infinite) Change the Zoom slider or use the Mouse Wheel / Arrow Keys to Zoom In and Zoom Out Press the NEW SEED button at the bottom to change the generation seed (numbers and letters allowed). The same seed will produce the same exact patterns and colors at the same location (X,Y) [ "Goose" looks like Earth ] [1046779073 looks like an Ice Planet] The noise algorithm is called Worley Nosie, where a bunch of random points are generated and the shortest distance from a position to a point represents that position's noise value. The "Norm" slider determines how the project calculates distance, where 2 is regular distance (Pythagorean theorem) and 1 is Manhattan Distance ( a + b = c ), and between 0 and 1 has interesting results https://en.wikipedia.org/wiki/Norm_(mathematics)#p-norm The Octaves slider determines how many times the noise is recalculated with higher frequency and added back onto itself with a dampening coefficient (called Fractal Noise), making the "Cellular" look of Worley Nosie transition into something that looks more like real landmasses This project allows for infinite terrain because it is entirely procedural. No "Pick Random" blocks are called during generation, and instead it uses a Pseudorandom Number Generator, where numbers are shuffled around by combining a bunch of additions, multiplications, and moduli functions that rely on the seed.