[Play in Turbowarp: https://turbowarp.org/1281148955?interpolate&clones=Infinity] Controls: Gojo [Some attacks are chargeable, Y and F] WASD: Move [Q] Dash: Dash :P [Z] Teleport: teleport (5 seconds of cooldown) [N] open abilities window: Here you have a more detailed thingy [P] Infinity (uses CE) [0] show hitboxes [1] Full CE [2] Teleport enemy to mouse [6] Change to Kashimo [8] deal 5000 damage Do not open domain or let Sukuna do it, is very buggy and is 100% win
-IMPORTANT- -Press [9] to summon Meguna and start the boss fight- Difficulty: ★★★★☆ Meguna abilities: -Cleave: Low range attack that deals neat damage -Claw cleave: Dash with 3 cleaves that deal high damage -Long range cleave: shoot 2-5 cleaves before throwing a big one -Dismantle: Unavoidable attack that follows the player -Map slashes: there are 2 variations, tracking cleaves and random cleaves -Max elephant water: water -Mahoraga: Summon Mahoraga who throws stones I haven't finished it, that's why Kashimo isn't complete, and the domains don't work properly, I lost all the motivation, and I've updated my engine, this one is wth my old This is part 1 of the battle of Shinjuku, I will do the rest of fights in the new engine You'll notice the amount of energy I put in each ability, some are made with low effort, some with much more -Credits: -Red particles: @H20_Drunc -Most of the project I was inspired by: @bestchoi22 -[E] skill by: @Kewbin -Rain and maps (Inspired): @IC_100 Consider this a remake of my first JJK (GOJO) game [Bro I'm the dummy :///] I was listening YOASOBI and EVE while doing this :))))