The zen garden is back and so is the sheep! Both work like normal, but if the sheep is on a grass tile, it will eat the grass and stay still until next click. The eaten grass still carries the same information. Also there's double mines! Please read the decoration descriptions again so you know how they work with double mines. Again, the decorations are: Blue marble: There is 1 mine a knight's path away. Green marble: There are 2 mines a knight's path away. Red marble: There are 3 mines a knight's path away. Small rock: All four orthogonal tiles are safe, three diagonal tiles are safe Large rock: Three orthogonal tiles are safe, three diagonal tiles are safe Cactus: Every opposite pair of tiles around it is either both safe, or both mines. Grass: All tiles 4 or 5 tiles away orthogonally are safe. Waves: This tile has as many tiles around it that aren't safe as each of those unsafe tiles would have mines around it, if it wasn't a mine itself. Stone two: This is just a normal 2, but does not fulfil the criteria for any other decoration. Your goal is to dig up every space except for the mines. Use flags to mark where you think mines are. Numbers tell you how many mines are around it, including diagonals. Click to dig, space to flag. Space cycles between all the different flag types and then back to no flag. Arrow keys to move the board around (this can also be done with the buttons in the top right). In this version there are regular mines, double mines which count for 2, triple mines which count for 3, and anti mines which count for -1.