Follow me if you like this game @chirpy3000 One of my most worked on games READ ALL INSTRUCTIONS Instructions: Use Mouse Pointer to move sword F for FIREBALL K to end round early Q to use Health Potion ( Can’t use if full health) Arrow keys or just clicking the arrows to swap between upgrades S for ShockWave st= steps Lore in different project Opps: Goblin: Someone stole his money so he angry Has 5 Health ( Mode = easy) Has 10 Health ( Mode = hard) Speed of 1 to 3 st (mode= easy) or 3 to 5 st (mode=hard) Lose 1 Health if attack Penguin (Round 1) Lose 5 Health if attack Penguin (Round 2) Slime: Used to be chill ngl Has 10 Health (mode=easy) or 20 health (mode=hard) Lose 5 Health is attack Penguin (full health if no health upgrade) Lose 10 Health if attack Penguin ((Round 2) full health if no health upgrade) POPSICLES: Weren’t eaten during the summer Speed of 2.5 st Have random amount of health (5 to 10 if mode= easy) (10 to 20 if mode=hard) Lose random amount of health when attack penguin (1 to 5) (Round 1) Prices (if don’t know): $50: Increase Health $100: Health Potion and FIREBALL $250: Sword and Upgrading Laser $500: Unlock Laser $350: Unlock Sword Spread and Birby $400: Upgrade Sword Spread Rate $450: ShockWave Damage $500: Unlock ShockWave PS: (first time upgrading) "You've been beaten up. But the battle will always go to those who get up." — Unknown
Battle Belt lost so Boom Boom POW won! Voted here https://scratch.mit.edu/projects/1279008659/ (also original mock up art (which turned into actual art)) Also voted on different websites Also (kind of) made for global-games EASTER GAME JAM 2026 In game but I’m still adding the credits here: Got most sounds effects from either pixabay.com or YouTube Got Click sound from https://scratch.mit.edu/projects/47614000 Me (PLSS FOLLOW IF GAME GOOD) Friends: , , . People who voted for music: , little sister, , , , , , , , , , , , , , (voted for both), , , Versions: 2/16/26 V0.1 made art for some sprites and coded the sword 2/17/26 V0.2 added the goblin, FIREBALLL, and upgrades 2/18/26 V0.3 finished coding core game mechanics (also held off on making the shop for a little bit) 2/19/26 V0.4 added the slime and finished coding that 2/21/26 V0.5 After a little break, started coding the 2nd round and the coins 2/22/26 V0.6 continued working on the coin animation. 2/23/26 V0.7 Added working shop. 2/24/26 V0.8 Added settings, stats, volume, and upgrades Health and Health potions 2/25/26 V0.9 Lots of Bug-fixing, added credits, and K button. Didn’t have a lot of time to anything else. 2/26/26 V1.0 Added credits for music voting (front page for SDS) getting close onto a releasable version. 2/27/26 V1.1 Added Sword Spread 2/28/26 V1.2 Since I’m so kind, i added both songs and a button to change music. Also POPSICLES ((requested by little sister) new enemy). 2/28/26 and 3/1/26 V1.3 added modes (easy or hard) differences are in instructions. Added quote. 3/2/26 added the ShockWave 3/4/26 added Birby