Quick disclaimer; I'm not really working on this anymore. Might come back to it, most likely won't. ------------ Wins: None; Character. ------------ For your grit I'm wearing down. ------------ Moveset ideas: Grab: Launch your hand in the direction your facing. If the hand hits a survivor, you will pull them to you. -You can carry the survivor to relocate them. There is no immediate damage after grabbing the survivor. -Casting the ability again while carrying a survivor will throw them in the direction your facing. If the survivor hits one another teammate, said teammate will receive 15 damage. The thrown survivor will keep flying until they hit either an edge or a wall. 18 CD. Rotten File: [No crack variant] 3 CD. Stomp on the ground, and create a giant crack in the floor. This doesn't do much, but on impact it'll slow survivors a little. Three cracks can be in the ground at once. [Crack variant] 20 CD. If Zephaniah stomps on an already existing crack, the crack itself will explode, making a huge impact within a radius. Those that were on top of the crack during the explosion will receive 35 damage plus critical slowness. Those that are in the radius on impact will receive 15 damage and mediocre slowness. Turn Back: Zeph will charge in the direction he's facing. (No, you cannot turn during this.) If you hit a survivor, you will critically injure (slow) them. No damage will be dealt.) Laugh: Basic taunt.
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