This project gives you 2 things to work with. Delta time (dt) and FPS (frames per second) dt is calculated by storing the timer in a variable. Then the next frame its subtracted with the last time variable. FPS is then calculated by dividing 1 by dt. Optionally you can floor it using the floor of ( ) block. DT is useful because it acts as a constant and changes depending on your FPS. A use case is game movement. Multiplying your speed by DT will let your character move the same rate even if the project is lagging (in which normally the character will move slower) The slider lets you simulate the project doing work. (It's just a loop under a custom block without refresh.) Look at the horse in this project. Watch him move, now try dragging the workload slider. He still moves just as fast!
I have uploaded a lot of random stuff. I'm still working on a new, big game... Stay tuned...