Survive until a certain time! Entities will be there to stop you. THIS GAME IS IN DEVELOPMENT! (currently, there is not PROPER ending, but there will be eventually.)
made for fun, though was kind of a tribute to Rooms: Low Detailed. Rest in Peace, you will never be forgotten the numbers are kind of placeholders ngl @bugggyman for creating Rooms: Low Detailed Kinda inspired by FNAF v0.2 Update -Added C-1, A-75, A-105, and A-120 -Made all entities less common after first encounter -Made A-25, A-45, and A-60 a bit slower -You can now switch directions (be wary that switching directions as of right now is a little weird) -Made it so that you're hidden faster when you go inside of a locker -Slightly altered the timer's code (this isn't really important) -You no longer can see the time while hidden -A-0 and A-1 can now spawn in any direction -Made A-45's spawn cue louder -Made a little win sound for when the timer reaches 400 v0.2.1 Hotfix -Fixed A-120's spawn system (it's no longer broken) -Made A-105's despawn smoother v0.3 Update -Added C-25, A-150, A-185, and A-200 -Added a table you can hide in -Power goes out when the timer hits 200 -A-75 despawns 5 seconds earlier than before -When A-75 is active, sanity will decrease slower -A-75 is more rare -A-75 is faster -Gave A-60 a random sound effect when they despawn -Made A-105's ambience quieter -Fixed a bug with A-120 where they won't spawn -Updated two rooms -A-105 now fr spawns only when most entities are gone (sorry) v0.31 Hotfix -One of A-200's spawn sounds was removed -A-200's other spawn sound is louder -A-200's ambience is quieter -Changed how the flashlight works (You no longer need to hold the Q key in order to use the flashlight) -Changed A-120's spawn system to work better