Phantraycast gets an upgrade. Still a long way to go to complete this project. Adjust FOV and RES using sliders. Basic health and collectible counters available. M to toggle map (it is not a minimap... yet)
Newest version: Added entities (they are stuck in the J pose don't worry about it). Added collectables. Fixed lag issues. Added rudimentary wall textures. New mouse controls and cursor. Sprites still appear visible through walls (any advice to fix this is appreciated). Three entity types will chase and harm the player. Still no end to the game. Entity models are placeholders created by @HoneyBee815815, @mentoskylerprime and @I-am-me_42 Base raycast and scanner were created with the use of the glorious tutorials from the legendary @griffpatch