Gimme ideas for Primary, Secondary, and Passive abilities to throw on tanks for Tank Game 2 (100 follower game) The following ideas have already been planned/implemented, please don't suggest ideas in this list: Bouncing Bullets Landmines Telekinetic Bullets Telaporting Missiles Shields Spread Shots Dashing Lobbing Bullets (goes over walls) Acid/Lingering Pools Hitscan Bullets Smoke grenades Charge Bullets Drones/Turrets Grappling Hook Jumping Swords/Melee attack Burrowing/Drilling Underground Homing Bullets Instant Reload Tornado/Wind Bullets that push map elements and tanks Stun Grenades Orbiting Bullets Healing via Cryosis Immunity to Ice Physics Vampire Bites/Lifesteal Attack Leeching/Lifesteal Traps Increased Stats on low health Counter Attacking Transformation where you run over stuff -@Scratch_kid5 Zelda Side-B esk attack Black Holes -@MothMuncherReturns Rhythm based melee attack Rhythm based dash/movement option Rhythm passive
The first screenshot is from Tank Game 1 (prototype version of 100 follower game) Tank Game 2 will feature at least 16 different tanks with unique abilities (2nd Screenshot) Click to see the difference in content lol