You and your friend fight against each other, using money to attack. You get 7 money every turn and the background color signifies who's turn it is. If you get both of your enemies bases health down to zero, you win. Gray always goes first. The bottom left corner is how many actions you have left. Single target moves target random bases. Defend only blocks attacks. This game also has overkill. If you kill a base with an attack, you will also damage the other base. The number on top of the action is the cost. The number below is the effectiveness. ATTACKS VVVVVVVVVVVV Inferior Attack - 1 Damage Attack - 3 Damage Heavy Attack - 5 Damage Cleave - 3 Damage to Both Enemy Bases Superior Attack - 8 Damage Heal - 1 HP Ultra Heal - 5 HP Superior Heal - 8 HP Defend - Blocks 3 damage and heals if damage lower than defense Defend+ - Blocks 4 Damage and heals if damage lower than defense Wide Defend - Blocks 2 Damage For All Bases and heals if damage lower than defense Toxin - Blocks healing for 2 turns for enemy Bandage - Heal 1 HP for free Ambush - Only available on the first turn, 50% chance availability. Ignores shield, 1-2 damage to each base. Blind - removes available moves under requirement of 8 for one turn. 50% chance availability Bomb - Deals 3 damage to every base (can't tie) The bomb requires 15 to activate it but it only costs 4.
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