Welcome to New Super Mario Bros. S! An all-new Mario adventure! [Controls] Arrow Keys - Up/Down/Left/Right X - Use Powerup/ Unlock Door/ Enter Door/ Hold Item Up Arrow on Wall - Wall Jump (Very Simple Control Scheme) Venture through 23 hand-made levels in hopes of saving the (once again) kidnapped Princess Peach. This is a small side project, so it's not revolutionary or anything, but I would like to expand it later if I'm given the opportunity to, and it should be relatively easy to beat. It definitely picks up in difficulty at World 5. This is basically a demo of what the "new" NSMBWfS engine will look like, of course, that will be later on and more polished, but I really wanted to make something somewhat original. Yes I reused the Samurai Guy boss fight from Super Mario Adventure V3, but nobody was getting to Sakura Dome anyway, plus it's a somewhat fun fight (in my opinion). There are multiple secret rooms and exits in the game, so let me know if you can find them all! The entire World Map was handmade with love by me in koopatlas, and after numerous crashes, I think it turned out very well, but let me know what you guys think :D W1 - Koopa Coast - 6 Levels W2 - Goldleaf Plains - 4 Levels W3 - Crystal Cove - 5 Levels W4 - Mount Skytop - 5 Levels W5 - Despair Desert - 3 Levels !WIP! WSpecial - Superstar Road - 4 Levels Time Trials - 3 Difficulties - 3 Levels The last level is basically a NSMBW Teaser :) edit: IT IS NOT AT ALL A REFECTION OF THE FINAL WII BOSS FIGHT!!!
Credits - @griffpatch - Tile Scrolling Tutorial @findingpepper3 - Expansion Tutorial @neoarc - Inspiration,(unused)Flip Block, backgrounds @kidluigi - Code, Sprite Rips @kamgmer - Top Tier Help w/ Camera + Support @Jamesstink- Holding Scripts (couldn't follow the tutorial for my life) !Changelog! V0.01 - Engine Created V0.02 - Sprites Retextured V0.1 - World Map Demo Created V0.11 - Levels 1-1, 1-2, 2-1 added V0.12 - Fireball glitch fixed V0.13 - Demo Luigi added V0.14 - Shell throwing V0.15 - Accurate Underground V0.16 - Autumn theme V0.17 - (crude) World Map V0.18 - Wall Jumping/Shell Holding Mechanics V0.19 - MEGA MUSHROOM V0.20 - World 1 90% Complete V0.21 - Autoscroll support, reworked world map, Bullet Bill fix, Airship tileset created, Airship/World 1 End added, Boom Boom Boss coded, Beta Camera Zoom Feature added V0.22 - World Map Rework V0.3 - World 2-1, Story V0.4 - Full Camera Framework, Scroll Locking, Underwater Levels V0.5 - World 2 Complete, Pyrodisc boss added V0.51 - Crystal Cove level 1 complete V0.6 - World 3 Complete, Ice Flower Added V0.8 - World 4 Complete, Custom Boss - Spintop V0.9 - World 5 Complete V1.0 - Actual Polish Update V1.1 - Wonder Update, "A Whole New Game" !TIMELINE! V1.2 - Time/Coin Trials [Expected Release: 8/1/26] Details: Different Multiplayer-Competitive Mode V1.3 - Second Quest [Expected Release: 12/1/26] Details: Harder Enemies/Replayability Value V1.4 - Final Update [Expected Release: 2/1/27] Details: Immense Polish, New Levels TAGS # super # super # super # super # super # super # super