Ok I started thinking about this when I started this whole Peafowl Empire thing back in like 2023 or the start of RMG. I had a vision for my assets. I wanted to make the Peafowl move with more joints like the remastered version of old peafowls. Their arms and leg have two joints which made positioning easier and better looking. But let's be real those have bad anatomy so I made a more real version of it. The looks are great but the problem is that it has limited movement and positioning of what I wanted. Not to say that if I wanted the thing to face forward, I have to make a whole another asset just for that and for complex animation like planes turning or something that is going to be very complex and take while. Not to say I might mess up somewhere in the process. So I decided to make the hard decision to leave Scratch and go the Blender for the my own type of story you might say. Well I'm not going to leave Scratch entirely because I made a promise that at some point in this year I do RP in a military RP. Well if I go to Blender, there is a lot of work to get done, thankfully I'm did not make much stuff about the story. With Blender, I can make better looking assets with better details that I can't do on Scratch and the big plus if I only have to make one thing instead of 10 just to get all the angles. And in Blender I think you can give joints for characters or something, I don't much about Blender. But thing is, I'm noob at Blender so I have to learn some feature in Blender. But I have some experience in 3d modeling. So I'm saying that my personal story I'm moving it to Blender since it would be more easier and better looking.
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