PLEASE ENJOY MY YAP SESSION BELOW. Also this is the first time I've made a Survivor Concept like this but I have made a killer one for OM!! so it will be formatted as such. here's a list of what I'll go over Names, Passive, Abilities( and what they do), LMS exclusives, Character info(Lore). I will accept criticism- I'm still new to this-. AND PLEASE WHATEVER YOU DO DON'T EXECUTE ME :( ---------------------------------------------------------------------------- SURVIVOR "Alan Mitsuo" / The Fake / Test Subject "Why did everyone decide to crash out? Like, man, just eat a Snickers." Class: Support/Staller HP: 110 Passives: Turbo meter: Alan will start with a max meter of 130. Whenever he uses his abilities, he will use some of that meter. The meter, after being used, will start to fill up; depending on Alan's health, it will fill faster. Full health (71–110 HP): +5 Meter / 2 sec Injured (46–70 HP): +3 Meter / 2 sec Critical (11–45 HP): +1 Meter / 1 sec LMS regardless of health: +7 Meter / 1 sec Scripting (optional second passive): Alan, when near another survivor, will boost the rate of their cooldowns slightly (around 15%). To prevent stacking, the percent goes down by 4% for each survivor near Alan. During LMS, this passive will affect Alan's cooldowns by 15%. Abilities: Shield: Alan will use 30 Meter to make a shield around an ally or himself. The shield will have HP of 40 and, when popped/broken by an attack, will give the one it was used on a speed boost—but NO invincibility. The shield lasts 5 seconds. If Alan disables the shield himself, he will regain 10 meter and the survivor/Alan will receive 0 speed boost. If the shield lasts its 5 seconds, he will NOT regain anything and the survivor/Alan will NOT gain any speed boost. After shield has been used, Alan will NOT gain any meter for 15 seconds (unless it's LMS). CD: 20 sec (LMS affected) Parry: Alan will use 50 meter to make a scythe in his hand. He will NOT be able to use any other ability until he uses Parry again. When Alan uses Parry again, he will hold the scythe in front of his body in a defensive stance for 3 seconds. If any kind of physical attack or projectile hits him in this pose, he will Parry whoever attacked him; he will slash at them and stun them for 2 seconds if it was physical. If it was a projectile, he will knock it back at the attacker and slow them down for 5 seconds. After Parry has been used (regardless of whether it was used successfully or not), the scythe will disappear and he will be able to use his abilities normally again. During the entire duration of the move, Alan's Meter will NOT fill at all and will stay that way for 20 extra seconds after the Scythe is used. CD: 25 secs (LMS affected) Bring Forth: Alan will use 60 meter and pick a survivor and encase them in a bubble; they will receive a defense buff for 50% during the entire duration of the move. Alan will bring the survivor to himself and they will be released. Afterward, Alan's turbo will NOT charge for 30 seconds. If the Survivor Dies during the moves duration Alan himself will take 30 damage. CD: 45 seconds Sub-Abilities: Portal (LMS version of Bring Forth): When in LMS, Bring Forth will turn into Portal. During LMS, when Alan uses this move, he will use 10 meter to make a disc on the ground; he will be able to make up to 4 of these at once. Whenever Alan uses Portal again, he will teleport to the nearest Portal and use up 40 meter. The teleport has a range of 180 studs. CD: 30 seconds (NOT affected by LMS) If the killer finds these portals, they can destroy them (as the portals have a health of 1 HP). When destroyed, Alan will get a signal to where the portal was destroyed that lasts for 5 seconds and Portals CD will start. But the killer will Also have Alan's immediate location for 10 seconds Info/Backround: (with the info I now know from Sus being that S.O.S is different timelines where different things happen and each round is a different result) This Alan isn't the true one. This one is a "recreation" made by someone else. His abilities aren't perfect and even his "Turbo" is just a cheap recreation. "Alan" does have the same memories but its not like he experienced them. They were more or so "Imported" by whoever created him. He's an experiment who was put into these timelines to see how he would play out. and unlike the normal Alan doesn't respawn upon death.
Hope you could tell this is VERY OM inspired(the Icons,move icons, way its designed)