Controls: WASD or Arrow keys. Your player points in the direction of your mouse, automatically pointing left or right. Click to shoot. Story: In the grim darkness of the far future, there is only war. Humanity stands upon the brink of extinction, beset on all sides by ravening aliens and foul traitors. As a mighty Space Marine Captain of the Ultramarines, you are the Emperor's wrath incarnate—genetically engineered for absolute war. The command is absolute: SUFFER NOT THE MUTANT, THE HERETIC, OR THE ALIEN TO LIVE. Hold the line. Purge the unclean. Stand victorious, or fall as a hero of the Imperium! Sometimes you will have to press the green flag twice because the play button and the difficulty button will not show up! #games #action #aliens #warhammer #spacemarine #40k #games #action #aliens #warhammer #spacemarine #40k #games
Thanks to @lochdude for most of the artwork and inspiration. Code all by Me Check out https://scratch.mit.edu/projects/1018324017/ if you want to play one of Iochdude's Space Marine games. Changelog--------------------------------------------------------- 13/10/23 v2.5: 3/9/26 v2.5: Happy Spring! Or if you are in the northern hemisphere, happy Autumn! Autumn isn't as happy to me, but oh well ☺️. I added a sound that says "Space Marines, ATTACK!!!" when you press on the start button. 9/8/26 v2.4: Added title screen. Fixed a bug that caused bullets to appear right as you start and hover around your mouse. 8/8/26 v2.3: Added Bezerkers and Renegades able to spawn at the same time, adding another layer of difficulty. Compacted some scoring code. 1/8/26, Minor update: Made it so you can click to shoot. 21/7/26 v2.2: Added a health bar in the corner of the screen. Changed scoring logic. 11/7/26 v2.1: Fixed the cloud variable problem! (Hopefully) Added damage to World Eaters when they touch you, and it repetitively does damage to it every 0.5 seconds. Added HEALING, which I assume is why people hardly ever play this game. Also added a healing cooldown so you don't instantly regain all your health. Added an Iron Halo to the captain's power pack, minor cosmetic upgrade, whatever. 26/6/26 v2: I kept forgetting to do the changelog. Sorry about that. Ummm... what else did I add? I fixed some world eater code, because I tried something with it and it kinda broke it, so I only sorta changed its code to work again. For some reason cloud variables will not work, because I got a high score of 1100 and it still says 200. Idk how to fix that. Does anyone know what's wrong with it? Plz check the code to help me. 11/5/26 v1.4: Added a new type of World Eater that walks faster, has less health and does less damage. 20/4/26 v1.3: Added reloading (Automatic or when R is pressed). Made World Eater Health set to 50 instead of 100. Added a Boss sprite with 150 health but moves 2x slower. 14/4/26 v1.2: Actually added damage. Added a scoring system 27/3/26 v1.1: Changed enemy ai v1.0: Tried to add world eater sprite, but it won't work. (ok I fixed it) v0.9: Perfected movement controls. Added movement animation. Changed shooting costume. v0.8: Added movement controls v0.7: Fixed shooting. Added Cadian v0.6: Added new thumbnail with Chaos Space marine shooting Player sprite (Thanks to lochdude for the Chaos Space marine art). Also added new "Bolt" sprite for bullets. v0.5: Changed Player sprite so his gun has a scope and says "Ultra" on the right side. Changed code to be better. v0.4(Beta): Mutant, Heretic, Alien: Changed Player sprite to look like captain. Added second Intercessor. Changed name. v0.3: Purge the Foe: Added delay to shooting so you can't rapid fire. v0.2. Purge the Foe: Added shooting controls (Space) and the character looks towards your cursor. Changed name v0.1. Point Blank: Really only an animation where there's two intercessors shooting in opposite directions.