New weapon I plan to use for my OC in later projects Hold Q to charge(max 5) Space to fire The cooldown stat shows the time until you can fire the next shot(scales with higher charges) Charges 0-4: Fires a simple laser beam and 3 smaller pellets. The center laser can be projectile boosted, and the power increases with higher charges. Charge 5: Fires a superfast, unstable "death beam" that tracks enemies and attempts to explode, vaporizing them. If the beam has not exploded after doing so, it will home directly towards the user who fired it. The user can parry the beam to continue tracking other enemies and increase the power of its explosion.
Functionality based on Scatterblaster from Combat Initiation Design based on Pump Charge Shotgun from ULTRAKILL and aforementioned Scatterblaster Vector inside project