The clones are acting as different players, currently it is set to 16 slots available. However it spawns 20 players who atempt to join. If they say No slot found: ### it means no slots available. If it says Dead Slot Found it means there is a slot available. If it says Fully Connected it is initialized and synced to a slot. Fully connected has been set to randomly disconnect and spawn a new player.
All code is original. Feel free to use if you know what you are doing, however it is compressing the vaiables, Player X Player Y etc taing advatage of the fact that I know their maximum values you will have to tweak the code to make it work for your own max and min values. Example: I am storing Player Direction, Player Team, Player Armor, and heart beat as a 3 digit value instead of the uncompressed 4 digit value because I know their possible values. Same for the X and Y