Survive 5 Nights in a submarine working for O.E.C in hopes to earn the title of being an agent for the organization. In your efforts you realize that the "mission" is more of the process to take down the weaker links of the people trying to become agents. You're "mission" is now bare survival, with the threats increasing throughout the nights. Survive this "mission" to go home, and become an official agent for OEC. This is a big game, turbowarp is recommended: https://turbowarp.org/1285528995 (if you use turbowarp, you're progress will not save) Warning: This game has designs that are intentionally not supposed to scare the audience. Therefore, this game is technically not a horror game. So TOS, please do not strike this project, as it does not promote anything voilent. However, if you have Thalassophobia, this game is probally not one you would want to play.
I have been building this game for MONTHS, so please show some support, because this was my biggest project yet! Please do not share hate, and please do not advertise! Facts (to help with lore): -O.E.C, which is the company you're working for, stands for "Oceanic.Entity.Captivity" -There are more entities than the ones that you face in this game. -Oceanic Entities are like the demigods of the ocean. Most being a direct decedent of either of the 3 Oceanic Gods. ---------------------------------------- Current Version | V.2.2.0 | Final Stretch 2 -Added the challenge night. -Added an animation to scourge when it appears. -Re-coded the game some more. -Added a button to reset your game data. -Fixed the progression bug. -Added more messages for the title screen. -Reworked the Book menus. (added sections) -Changed the style of the credits menu. -Added more book pages. -Added one more easter egg. -Reworked the style of everything. (excluding entities) -Fixed user-interface transition bug. -Fixed the light/door glitch. -Added some more sound effects. -Slightly changed the main menu style. -Changed the night selection menu style. -------------------------- \/ PAST UPDATES \/ ------------------------- |V.2.0.1| Bug Fix -Fixed a user-interface bug. |V.2.0.0| Final Stretch 1 -Finished night 4 and 5. -Added some sound effects. -Automatically, entities restyle when its Christmas. -Bug fixes. -Re-coded the game. (It is less laggy now) |V.1.3.0 | Mini Update 2 -Reworked the style of the CREDITS popup. -Bug fixes (mainly with an easter egg). -Added more tips/hints/facts to appear on the menu. |V.1.2.0 | Menu Work and Gameplay -Finished Night 3 -Added CREDITS menu -Rescaled the version display on menu -Added fun tips/hints/facts displaying on menu -Little bug fixes -Re-balanced the stress feature | V.1.1.0 | Mini Update 1 -Added a easter egg -General bug fixes |V.1.0.0 | Gameplay -Added night 1 and 2. -Bug fixes. -Added night selection menu. -Reworked BOOK menu once again. |V.0.5.0 | Menu build -Added the entities to the main menu. -Added details to the BOOK menu. -Reworked the BOOK menu UI again. -Added seaweed to the backround of the menu. -Created the concept for Power. |V.0.4.0 | Concepts -Created the concept for Scourge. -Created the concept for Bane. -Created the concept for Phantasm. -Created the concept for Oxygen. -Created the concept for Stress. -Reworked the BOOK menu UI. |V.0.3.0 | Book -Added the BOOK menu button. -Added BOOK UI. -Fixed a bug in the menu. |V.0.2.0 | Play button -Added the play button. -Added a movement effect with the objects in the menu. -Redrew the title art. |V.0.1.0 | the start -Came up with the idea of 5ON. -Made the first menu concept. ----------------------------------------