To navigate the menu and play, use the arrow keys to move, Z to select, and X to go back. Z = Attack X = Shield Z + X = Special Holding a direction while attacking changes what attack you will do. Each fighter has a neutral, side, up, & down attack. If you press Shield and Attack at the same time, you will do a Special attack (you can also press C in single player/online or R and "/" in 2-player). Each fighter has one Special attack. -You can press Down + Shield to taunt. You can also press V to taunt in 1-player modes. Press space to pause.
Basically the same as "Super Smash Shapes THE GAME", but with all new characters! Just like before, every character was built off of the original characters, which were basically used as templates, so hitboxes, hurtboxes, stats, and the way that many moves function are different. Once again, big thanks to Hobson-TV for the original Super Scratch Bros., and Zap020711 for their awesome remix. Update Log v1.0 - Game released, with 11 characters and 8* stages done! Rocket, Triangle, and Divine don't have new Meet The Cast entries yet, but I'll do them soon. *Geometrical Skies doesn't have an original theme yet, but otherwise the stage is pretty much done. v1.1 - -Nerfed Heart's cards and changed their launch angle. Divine, Rocket, and Triangle Meet The Cast entries are done! -Nerfed Venn & Dia's blade beams. v1.2 - Geometrical Skies has an original theme now! Made it so ledge hurboxes would extend over the ledge a little bit. +Added a final hitbox to Triangle's Up Attack, and -gave more end lag to his side air and special. v1.3 - New Character added in the form of Crescent! Has a full moveset, taunt, and Meet The Cast Entry. +Tweaked Rocket's jab so you can strafe left and right during it. +Gave Venn & Dia a new down air. v1.4 - New character added in the form of Quatres! Has a full moveset, taunt, and Meet The Cast entry +Increased the speed Rocket moves when jab strafing. -+Nerfed and fixed Rhombus's up attack. +Tweaked Divine's down air. -Gave Cube's down air more ending lag. +Crescent's down attack moves him further and has a slightly larger hitbox. v1.5 - Shapetown was added as a new stage, returning from "SSS THE GAME", but with some different characters appearing in the background! +You can now cancel Triangle's jab. +Cube is a bit heavier. +Made Pentagon's up attack more controllable. +Triangle falls slightly faster, and has slightly faster air speed. +Gave Heart's neutral attack different functionality. v1.6 - New character added in the form of Arrow! Has a full moveset, taunt, and Meet The Cast entry. ArrowPoint High Auditorium was added as a new stage, and has an original theme. Shapetown now has a new original theme! +Divine's neutral ground and air attack have slightly longer range. -Triangle's down attack does a little less damage. +Cube can now drift left and right in the air with his special, and he also gets a small boost upwards in the air when he shoots the rocket. They also do a little more damage. Characters now do their idle animation during the countdown! :] -Tinkered with most of the down airs, lowering launch power and such. Also gave Quatres a sour spot hitbox on his. -Nada is a little less heavy. +The first hitbox of Nada's side attack extends inwards a little more, and both of his ShotGauntlet attacks have slightly longer range. -Shrank the hitbox of Crescent's up attack. -Nerfed Crescent's side attack. +Changed the way Cube's up attack functions. v1.7 - Heptagon was added in, the final character to be added to the roster! She has a full moveset, along with Meet The Cast entry and taunt. The Character Select Screen looks a little different! :] +The last hit of Triangle's up attack connects more consistently. Plus, he can now move left and right during the attack! +Divine's down ground attack stays out for a little longer. +Star's neutral ground attack is faster. +Quadra's down attack is more consistent. +Quatres' up attack has been given more maneuverability. v1.8 - Ethereus Apex has been added as the final new stage! This will also be the final major gameplay update, everything after this will be minor bug fixes, tweaks to moves, and character victory themes. Divine now has an original victory theme! -+Gave Venn & Dia a small overhaul, making them have better speed and mobility, making them the two lightest characters in the game, changing their down attack, and giving their down air a sour spot. -Quatres' special has more ending lag. -Nerfed the damage and knockback of Triangle's side air. -Triangle's down air does less damage and knockback, and has more ending lag. +Divine's down ground attack extends a bit further. +Quadra's nair can be reversed. +Quadra's magic barrier (Special) does more damage, and the launch angle is a bit different. -Crescent's lunarguard (Special) does less damage, and its spiking power has been nerfed. +The lingering sour spot of Pentagon's down air doesn't stay out for as long. (I promise this is a good thing) +Increased the knockback of Nada's charge blast. +The knockback of Triangle's special was increased, and it sends at a flatter angle. Added downwards air-dodging! List Of Characters: Road Combatant: Crescent Medium Mike: Rhombus Metron: Nada Chrarth: Divine Serious George: Pentagon Rosha: Star Mr. Bit: Cube Psykid: Quatres Club Buddies: Venn & Dia Puffy: Heart Electricat: Heptagon Spacedog: Quadra Commander Eagle: Arrow Super Squire: Rocket Insidious Georgie: Triangle