We all want the Arbiter gone. They're insane, they're evil, they're a total freak and they're just plain messed up. They're a dictator who only wants more power for themself. So here's the Plan. Capital P, cause it's a big one. Fulgur will smuggle Thomas the Track Star a Spark-protection suit. Thomas and Fulgur will poke around the Sparkworks and just flick a few switches to hopefully shut down half the Sanctum, and it won't look like deliberate sabotage. With this, everyone will start doubting the Arbiter even MORE, if they can't even keep their own tower running. Then, later, the same two will sneak down, and with Fulgur's electrical expertise and Thomas's brute strength, wreck some stuff as far away from the Factory entrance as possible. This will DEFINITELY set off some alarms. Ideally, it draws guards from the Factory, but if it doesn't, we need a BIGGER diversion. And that's when we'll do it. Anathema (and possible others) will be waiting outside the walls, but fly in and start causing mayhem. Anathema and 1 or 2 other volunteers will strike the Arbiter directly. If things get bad, they'll XYZ out. The rest will enter the tower and terrorize everyone and smash things. Bob will literally nuke random (unoccupied) spots, especially the Sanctum defenses. Anathema and company will XYZ out of there but others will continue to badger the Arbiter from afar. Ideally civilian casualties are minimized: Cause fear, but avoid needless slaughter. With all of this going on, Fulgur will grab Supreme Leader Knifewind a protection suit, and Fulgur, Thomas, and the Supreme Leader will all attempt to seize control of the Factory. With whatever's in there, and the whole Sparkworks held hostage, the Arbiter will quickly fall. Ideally, we can coordinate with one of the other leaders (Amaya? She wants the Arbiter gone the most of anyone) to attack the tower from all sides. Anathema can XYZ reinforcements into the Factory, and a back entrance can be opened up, perhaps with Bob's demolition skills. Civilians will be offered shelter if they join the Pyramid, but not harmed if they refuse. From this point, we'll continue to fight off Sanctum loyalists and conduct repeated assassination attempts against the Arbiter. Once the wicked Arbiter is dead and the Sanctum is no more, the Pyramid will claim the Ivory Tower (or what's left of it) and a bunch of the Sanctum's former territory, but surrender it to whoever aids them. The Fields of Valor will remain under Pyramid control and Roseburg (Or Altus, if we have it at that point) will under no conditions be surrendered to the Tide.
The Pyramid's plan to oust the mad Arbiter from power. This plan is HIGHLY secret, and has only been spoken of aloud outside of the Ivory Tower's walls, and is written down in code, etched into a year-old pringle. Will that stop the Arbiter from figuring it out? Who knows. Tear this plan to pieces. Find all the flaws, my loyal members. Build off of it. This needs to work, and we don't get a second chance if it fails. You don't have to join the Pyramid to aid the Revolution, but anyone who does will receive a nice Row 3 spot, as opposed to later members, or those who we forced to join, in Row 4. Members of the revolution: Supreme Leader Knifewind Bob Thomas Fulgur Pear Pandora Charlie Anathema and reinforcements (I think) and YOU! Yes, YOU! Whoever's reading this right now. This plan cannot work without you. By standing by and doing nothing, you support the Arbiter's tyrannical regime. So unless you're a filthy authoritarian, join us! You have nothing to lose but your chains!