ANNOUNCEMENT: During the 2026 Ventura County Skoolcade Event, this game won 2nd Platinum Division!
Credits: @m_serratos: Music and SFX Designer. Collab with Dave's Chaos Adventure. @starbrite1: Found WAY too many bugs from play testing. (best friend) Update Log: 5/30/26: v1.2.0.0.0.0.0.0.0.1 - Fixed the visual glitches that happens whenever starting the game right after clicking the green flag, and Insane with the Crazed curse showing the aim costume rather than a larger Insane. Temporarily removed Form 5/29/26: v1.2 - THE BALANCING you can talk to Christopher the Second now. If you have any questions about One Screen, I may add them next update :P Round logic changed: Every 3rd round starting at 2, Curses now replace Enemy selections. Round 3 now has an Enemy selection again. +PARRY now cancels all momentum upon usage, only giving it back with a minimal boost if it lands. Solitude's timer now refills at 1/10 the enrage speed rather than 1/4 Solitude is faster, but the Rage curse doesn't make it as fast. Husk doesn't predict as much (genuinely a late game enemy before T_T) Fixed Survival Instinct curse to actually make Husk's bullets faster, and it now increases the homing speed from the Peripheral curse. Changed execute curse to make amalgam spawn further away. Fixed Hollow curse to not launch Letter to the right at mach speed. Changed Training Weights mastery (I don't even know what I did, although I think I nerfed it) Corruption got its initial debuff multiplier back, and it now takes only 2 seconds to kill. Have fun (: (: Bomb's blast radius is 1.5x larger, due to it being basically Excalibur but less frequent. Have fun part II (: (: Buffed Competitive Eater and Hunter curses. Fixed Rapier indicator to accurately match where Excalibur goes. Puppet doesn't get visually paused while using Clockwork, and is instead transparent and intangible. Puppet waits a second, and then gives an indicator of where it is going to spawn before spawning in. Buffed Sprinter curse -Ok No More Balancing- Added Music "Sing With Me V2" for Mid-Game. Changed music reroll logic. 5/26/26: v1.1 - New Mechanic: Documents - They are unlocked through key actions, and hint more about the lore of One Screen. Gear Buff: Gear now strips away an upgrade for every hit until the round ends. Changed Sticky Shoes to only change direction from jumping, due to instant acceleration actually being unhelpful in most cases, and really bad in Solitude's Domain as it would cause you to sprint off the pillars. Fixed a lot of dialogue text. Added CD's in the bottom left corner during Intermission. Added music Your Demise, Driven for Purpose, and Sing With Me, along with fixing some of the music names and changing the order of the songs. Here is the updated list: Early Game: 1 - 8 Chaotic Adventure Resilience Sing With Me Perseverance Mid Game: 9 - 20 Its Theme Uprise of Solitude Gone So Far Late Game: 21+ Error Driven for Purpose Your Demise 5/6/26: v1.0.3 - Added music "Peserverance" to Early Game 4/20/26: v.1.0.2 - Added music "Error" and made Error and Its Theme start at Round 15 4/16/26: v1.0.1 - Simply added a main title screen to make understanding the game for the first time easier. 4/15/26: Full Release - Changes for almost everything in the entire game (if enough people ask I'll list it all.) 4/7/26 Beta v1.8 - Last Beta Release All the previous Update Logs are available on the Beta Version on my account. I couldn't list them here due to Scratch text limitations :P