Watch the examples and remix! Custom blocks: death <> <>: Causes Mario to die (you don't need this to cause the life loss screen, you can just use the "death" message Boolean 1: Make true if you want the death animation to last longer Boolean 2: Whether to make the death sound or not walk () with speed (): Makes Mario walk Parameter 1: How much you want Mario to walk Parameter 2: How fast Mario walks jump with strength () speed () and a landing of () costume () sound? <>: Makes Mario jump Parameter 1: How high Mario jumps Parameter 2: How fast Mario is moving when he jumps (in x) Parameter 3: What y position the ground is Parameter 4: Leave blank to set to default costume, if else switches to that costume Boolean 1: Set to true if the sound should play Hacks: You can use this to make Mario fall by setting Parameter 1 to 0 or a negative number slide with speed () resist () auto-stop () costume (): Makes Mario slide to stop Parameter 1: Initial speed Parameter 2: Changes how fast Mario stops (1 is frictionless, 0 is an instant stop) Parameter 3: What x position the custom blocks stops at, which can be used for Mario sliding off of a platform (set to Infinity if you don't want to slide if the speed is positive, else set to -Infinity) Parameter 4: Leave blank to set to default costume, if else switches to that costume Messages: (lives)life: This message will broadcast when Mario has a certain amount of lives. For example, for the animation to run when Mario has 5 lives, you need to name the broadcast "5life", if 10, "10life" death: This triggers the lose life screen, and if Mario loses his last life, triggers a game over screen instead Everything else is up to you!
C2A