--physical-- more speed = stronger move q - projection dash (builds speed) e - punch ~ adds 1 to the projection meter if hit r - barrage (hold (3 different lengths)) ~ adds 0.05 to projection meter per hit t - slide kick ~ adds 0.5 to projection meter if hit y - down throw ~ dummy must be in air and not far away u - dash towards dummy ~ close range + frame variant: blast through --tanto knife thing-- f - stab
when projection meter reaches 3, dummy gets framed and gets 3x stun if hit during freeze dummy also takes some knockback when frame is broken --------- no setting the projection meter to 3 won't frame the dummy, it's not the actual variable used for that