Give me some feedback and suggestions on new stuff to add in the comments, and follow me for more! Press 1, 2, 3, 4, 5, 6, 7, 8, 9 and 0 to switch waves in the beginning (there are 10!!), and space to start, like it says. Press/hold left arrow, right arrow, up arrow, W, or mouse to go up and down, just like in the game geometry dash! (Personally, I prefer W, but that could just be me.) Don't touch obsticklez or you'll die. It can lag a bit
update log v 1.1.8: made normal mode harder than impossible mode (accidentally made a kocmoc unleashed structure) update log v1.1.9: a structure had a near impossible timing, so I nerfed it slightly (no not the kocmoc unleashed structure) update log 1.2: quoted @spaceuk on a death text update log 1.2.1: added new structures to normal mode (legit just copy and pasted from impossible mode because i'm lazy) update log 1.2.2: updated impossible mode to share difficulty with normal mode update log v1.2.3: added the slaughterhouse spam into three of the structures, hope you enjoy (thinking of learning how to code mini mode and add the actual spam) and i super buffed the kocmoc unleashed structure update log v1.2.4: super buffing structures to be at my wave skill level, have fun yall update log v1.2.5: made the hitbox accurate to the actual geometry dash, have fun with the small square collision box update log v1.2.6: updated two structures to be pick a path structures update log v1.2.7: added a structure that is just slaughterhouse spam in three different pick a path routes to impossible mode update log v1.2.8: super buffing update, several frame perfect clicks have been added update log v1.2.9: added a heavily WIP structure to impossible mode that is heavily inspired by a structure in the upcoming top 1 grief update log v1.3: MAJOR super buffing and balance changing update, added new gimmicks to some of the slaughter house spam structures and buffed the actual spam part, rebalanced an old structure that didn't work correctly, added a swag route to a structure (70 fps frame perfect), and i am currently working on editing that one grief structure update log v1.3.1: finished the grief structure update log v1.3.2 added another grief inspired structure to normal mode this time (the structure around 30% where you do 7 clicks) update log v1.3.3: buffed and rebalanced some structures in impossible mode (I made impossible mode hard) update log v1.3.4: I buffed some stuff in impossible mode and I added a near frame perfect spam to normal mode update log v1.3.5: added a structure inspired by the headbangers in sonic wave to impossible mode update log v1.3.6: buffed a couple objects in normal mode and nerfed the grief structure in impossible mode sub log v1.3.6.1: super buffed a structure in impossible mode because it was too easy, but this wasn't serious enough to put in a major update log sub log v1.3.6.2: updated the headbangers to be more like headbangers update log v1.3.7: after weeks of suffering I beat every structure in the game, and now I have done more super buffing to both impossible mode and a small amount of buffs to normal mode, have fun :D sub log v1.3.7.1: did some bug fixing for some of the spam structures that had extra and unneeded objects update log v1.3.8: added a new structures to impossible mode that consists of two really hard spams sub log v1.3.8.5: buffed a structure in impossible mode because it was too easy, and bug fixed another structure. minor update so it gets .5 on the update scale update log v1.3.9: added a structure to give you a break in impossible mode update log v1.4: added a fake "take a break" structure to impossible I got invited to join a couple curator teams for studios! :D idrk what I'm doing, or what a curator is tbh (I'm not a coder or builder tbh, I'm just a nerd) but Thanks for having me, I am honored to join your teams (this is a milestone for me, I've never been invited to something like this, and I suspect that it's important which is why I use the phrase "honored") update log v1.4.2: deleted the particle sprites in the games files (don't worry I can get them back if needed) to hopefully reduce lag (essentially put the game in LDM mode) update log v1.4.3: doubled the chances for you to get a "take a break" structure in impossible mode update log v1.4.4: added the April fools update: every structure will now spawn in both modes of the game (will go back to normal tomorrow) and some structures have been changed for the event, everything will return to normal tomorrow update log v1.4.6: added two new clubstep monsters (the reason why I skipped v1.4.5) an extremely hard clubstep monster inspired by the 14% wave corridor in grief to normal mode, and a hyper buffed version the the clubstep monsters to impossible mode and quoted in the normal mode monster, and a death message update log v1.4.7: buffed several structures to be unreasonably hard, to prepare people for the clubstep monsters update log v1.5: reverted all structures that were changed for trolling purposes, and fixed a bug where you could go to the bottom of your screen at the start of a run and noclip through everything. happy April 2nd nerds, geeks, and gamers I suspect one of these structures to be the difficulty of sonic wave ? and I made several frame perfect structures on 60 fps