ok, I added collisions now, but get this, it gets laggy over time because it calculates all of the sprites distance for one sprite but it does this for all of the sprites and when I sorts all of the distances and then it finds the smallest distance and compare it to the unsorted list and then if it gets to close, it turns 180 decrees and moves 3 steps so basically, 33 sprites = 1089 distances to sort and turn move, yikes press up arrow to spawn a enemy
sprite from these if i can remember: https://scratch.mit.edu/projects/884311464/ https://scratch.mit.edu/projects/767946793/