it's been a bit, hasn't it? lemme give y'all some info on how the Recode's going! but first: i'll be releasing the "OLD" build later today! i just need to remove all of the Night 6 elements and stuff so i don't spoil anything. :troll: but besides that, how about the Recode? well, the game's doing REALLY well right now! i've gotten to the stage I got for the Prototype build of the original version, and everything seemingly works as intended! If you think I should finalize this build and release it as the Prototype build, share your thoughts! I'm really happy about how this is turning out and I hope you'll like it, too! i've also started using clones, so that's pretty cool. :D (click the screen to advance through the images, btw) Current progress as of writing this: Office Mechanics - 66% (Camera, Hiding, and the Flashlight are done; Turning Around is still needed.) Enemies - 42% (Baldi, Fake Peppino, c00lk1dd, Sonic.exe, and Circuit are done.) SFX - 12% (placeholders, especially some sounds from the old game, are being used as i'm making the final sounds) Music - 5% (also placeholders being used, but music progress is less than the SFX due to dwindling music motivation.) Lore - 72% (being rewritten to still fit with the canon but altered to BETTER fit the canon.) Art - 37% (only the enemies and Office Mechanics have proper artwork; everything else is purple/placeholder.) Concepts - 50% (i got a LOT of things already!) Night 6 - ??% (the roster is concepted. the layout is concepted. the night itself is not in the game.) Custom Night - 0% (i know how it'll work, i'll just need time to figure it out... especially since i just started working on this-) okay, that's all. take these teaser images, and i'll see you at the Prototype!... if i don't upload anything before that--