IF YOU FIND ANY BUGS I AM UNAWARE ABOUT, PLEASE REPORT THEM IN THE COMMENTS! known bug: all the "darkness" sprites sometimes not doing their proper stuff welcome to the original, scrapped build of Hyper-Fixated Horrors!, in favor of the upcoming Recoded version! everything here is OLD, and most things are not what I would do anymore, or have planned to change for the Recoded version. with all traces of lore snatched away from your greedy hands (if you're greedy for lore i dunno-), please enjoy (or suffer in) the original version of Hyper-Fixated Horrors! "You've found yourself in a predicament, caught in the clutches of an unknown entity and sent to a place where many things reside. From bald teachers to demonic rodents, even to... yellow gremlins, there's a lot to worry about. Good luck trying to survive, as it will ensure your demise." The gameplay is simple: Look around with the mouse. Click the Door's button to close and open the door. Open the cameras to check on some of your enemies. Use the flashlight to see through the door and blind some enemies. Hide in the darkness to hide from any threats that may not be blinded by your light or stopped by the door. Keep a lookout for some enemies. They're important. Preserve your power and don't keep the door closed for too long. ____________________________________________ The Enemies: Baldi: A simple-working enemy. Starts at Cam 4, goes down to your office. Close the door when he's at your door. Listen to when he moves by hearing his ruler slap. Fake Peppino: A simple-working enemy. Starts at Cam 2 and slowly makes his way to the vent. Once he's about to get out of the vent (the state where his eyes are locked on you and he's grinning widely), hold your flashlight on him until he leaves. Sonic.exe: Appears in front of you in the office with a laugh, and in two phases. If only his eyes are visible, hold your light on his face. If only his teeth are visible, hide. Do otherwise and perish. c00lkidd: A pop-up will appear on your monitor. Click it away before your monitor gets hacked and shut down, causing it to have to reboot for about 15 seconds. (He used to be able to end your run.) Circuit: Starts and activates Cam 6, and acts similarly to Foxy from FNaF 1 with a patience meter. Once it leaves Cam 6, it crawls through the cracks in the walls of your office and peeks down at you. You have moments to hide before it's too late. Tinky Winky: Occasionally, a sudden pop-up will appear on your screen with a sound cue. This means Tinky Winky is preparing an attack. After the final one, he will appear in your office and start approaching. Hold your light on him until he is stunned. Then quickly find the Tubby Custard on Cams 1-4, and click it. He'll leave right after. He stops some enemies from attacking if active. N0_Signal: Slowly crawls through your table monitor. Once they hit stage three, with static eyes, blind them until they retreat for next time. HedgeHog.RAR: Will manifest in your office with a sound cue that'll foreshadow his arrival. Once he's there, he will warp around the room. You must keep your flashlight on his eyes long enough before he can get you. (Rework planned for 1.1.0!) The Noise: Does not end your run. Appears in a random camera with a distant "Woag!". If you don't find him and stare at him quickly enough, he will sneak into your office and annoy you with constant "Woag!", making it harder to hear sound cues from enemies like Baldi, Rar, and Circuit, and overall being very annoying. Leaves after 15-20 seconds. (Method of getting rid of him will be added in 1.1.0! (Flashing system)) Null: Does not end your run. He can appear in the office behind you, and slowly fades into existence. Hold your light on him, or else he'll give you a scare, but not one that'll end you. ____________________________________________
What's to come in the Recode: Custom Night! An Extras menu (unlocked after Night 6 is beaten) Cloud-Based Night progression More lore? :0 A flashing mechanic on the Cameras (most likely for The Noise) HedgeHog.RAR Rework Sound Remaster New music! Obligatory Credits: This entire game, the hourly music, the edited sound effects, the character HedgeHog.RAR, and most of the Night 6 enemies were created by me! Baldi from the titular Baldi's Basics by Basically, Games! and Mystman12. Fake Peppino and The Noise from Pizza Tower by Tour De Pizza. Sonic.exe from the classic creepypasta by JCtheHyena, based on Sonic The Hedgehog by SEGA. c00lkidd from Roblox, an old hacker from 2014. Also somewhat based on the take on c00lkidd from Forsaken. Circuit and Null from the Minecraft ARG mod The Broken Script, inspired by the Minecraft ARG mark101. Tinky Winky from Slendytubbies, inspired by the old UK show Teletubbies and the 2012 classic Slender: The Eight Pages. The character N0_Signal by my friend, @adrgamer / Storm. FNaF, Five Nights at Freddy's, by Scott Cawthon. All sounds go to their respective owners as well, if edited by me or unedited. fun fact, the project has exactly 5000 blocks (after removing all the lore and Night 6 stuff). crazy.