PS4-32 wanted to work on a rhythm game and he asked me to make a test framework for it. So here it is. The game has just now started development with its first song in the Freeplay mode and it will be the only song available in this framework that has a fully done preset to aid in the learning process for this framework. I can't give out too many details but the animation will be made by the same people who brought you Legend of HEI 1+2 and The Boy and the Crane (this is a joke btw) as well as PS4-32 (real). Go down to learn more about the engine Added Next (Most likely): -Different button types -Making the song connect to menu -Tutorial inside showing how everything work Variable Meanings: Pointer Speed: The Speed of which the black dot will travel, 0.1 being the fastest, 2 being the slowest Beat Timer: How long it takes for another dot to spawn, 0.1 being the fastest, 1 being the slowest. Score: Currently shows how many times you correctly timed your hits
Changelog: Ver. 0.3.1 Song Select Added Ver. 0.3: Public W.I.P Version Release Ver. 0.2: All major starting bugs have been corrected Ver. 0.1: Base functionality is complete Ver. 0.3.1: Last Surprise has an unfinished preset Ver. 0.3.2: Demo for Last Surprise has been added Updates done: ā Level Select Next Updates: (Things with * will probably be next) -Work a little on music map creation - *Get more songs up and running (2 for next song on list) - *Get animation code working (Empty black box currently) -Get other Rhythm parts working Song Credits Not In-game: Friends By "Hyper Potions"