- The hammers follow your mouse. - Click to use your ability. - A/S keys to rotate hammers manually. Press Z to switch back to automatic. (For Glove hammer only) To toggle on/off certain modes... 1. Click change hammer 2. Type "/debug", or "/pvp".
Inspired by Roblox Slap Battles. [Status]: Work In Progress - I am working on adding more hammers to the game. But as of now, here are the current hammers you can test out. Note that these are subject to change! Default, DualWield, Glove, Onesided, Extended, Glass, Sword, Sord, Axe, Candy, Toy, Stick, Grass, Blackhole, Shield, Cardboard (W.I.P), Tomahawk, Stop, Ghost (W.I.P), Dice, Bomb (W.I.P), Doodle, Debug, and Chainsaw. [Test toggles]: /debug /pvp / / / [For those who don't know what these hammers do...]: -Default does its standard damage. (The default damage is 1, and the standard rotation speed is 10.) -OneSided is the same as Default, except it does standard damage on one side, and 2x that on the other. -Extended is moderately weaker and rotates slower than default, but has further reach. -Toy is significantly weaker and smaller than Default, but can rotate faster. -Candy has a passive ability called "Sugar Rush," in which the hammer will have a short rotation speed boost for a short period of time after landing a hit. This is capped at a certain speed. -Stick is the weakest possible "hammer". It is so weak that it allows for infinite combos easily, just by spam clicking. -Sword and Sord is like the default hammer, but Sword has a click to use ability to change direction, and is faster. Sord is the same as sword, except it only has the default mechanics, and you can't use the click to use ability. -Chainsaw cuts enemies, but can only change directions from a kickback. Buzzsaw is an alternate version of chainsaw, but can't change directions. -Axe works similarly to sword, but has more coverage. Unlike the sword, changing directions requires a 3 second cooldown. -Debug has an activatable "Debug" ability that launches projectiles that buff the player and nerf the enemy. Each of five variants do different effects. -Noisemaker has a passive where you can play deafening music that stuns the enemy once you are at low HP. -Glass has a passive "Shatter" ability where the hammer breaks after an initial 25 hits, dealing extra damage, and increases your hammer durability by 5. Your durability is capped at 50 hits. -Pickaxe functions similarly to glass, but with more minecraft-like mechanics. Each hit grants XP, and enough xp grants levels to upgrade your pickaxe. TAGS (ignore them): .i.p