From LumaCore 3D engine: https://scratch.mit.edu/projects/1248526359/ Click and hold on a point. Use WASDEQ to move the point with the camera. Hold and click X to snap the point Click Z to set snap Click "Set Tri" to set tri data. To do this, separate everything with a space bar. For example, "0 0 0 100 0 0 100 100 0 0 255 0 50" will set it to a transparent green triangle, with vertices (0, 0 ,0), (100, 0, 0) and (100, 100, 0). Click "Add Tri" to make it. Click "Set Obj" to set an object. You can pick cube, square, hexagon, sphere, etc. After that, set its position, scale, rotation and colour like this: (x pos) (y pos) (z pos) (x scale) (y scale) (z scale) (x rotation) (y rotation) (z rotation) (red) (green) (blue) (alpha) Keep in mind that there are no brackets, and everything is separated by one space bar.
Editor by me. Engine credits in engine project. Use TurboWarp: https://turbowarp.org/1287869392?hqpen