a very inconvenient level editor(the project editor) and a slightly more convenient editor(the built-in one for pc only, (press p to pause, then later o when paused)), a plethora tiles; blocks^, spike^, half blocks^, half spike^, ground spike, pads, orbs, start pos, cube and ball portals. other features planned in other updates. ^has a fading verion kinda like the invisible blocks in geometry dash 6 levels. * means a star(they aren't fully implemented yet) the higher the number the harder the level. suggest diffuculty changes in th comments. lv 1 - 1* (introduces cube, spike, and basic blocks), 61 tiles lv 2 - 1* (introduces yellow pads), 61 tiles lv 3 - 2* (introduces yellow orbs) the longest level at 90 tiles lv 4 - 1* (introduces blue pads) (3*>1*), 61 tiles lv 5 - 1* (introduces ball gamemode, level bug fixed) (3*>1*), 61 tiles lv 6 - 2* (a test of skill also introduces pink pads and orbs and blue orb. mostly ball, also bug fixed here that was originally created when fixed the one for the prior level), 61 tiles lv 7 - 2* (introduces gravity portals), 61 tiles
[r] to reset. [p] to pause, then [enter] to leave level, [p] to unpause, and on custom levels [o] to open editor, then [o] to go back to level, [l] to load levels, [k] to save levels, [q] & [e] for ccw and cw rotation respectively [wasd] to move camera, [z] to change to previous tab, [x] for next tab