super ez!! to make a balanced and good grace entity: 1: make it meaningful. Make it represent a sin, taint, or scar. A sin is.. well.. a sin, a taint is something that leads to a sin, and a scar is something you did in the past that you can’t let go. 2: make a design. Almost all grace designs are pixelated. I personally use ibis paint x to make them with digital pen. Adding pixelated effect after is optional. Make it represent your chosen sin, taint, or scar. 3: what does it do? Make it balanced and resemble your sin, taint, or scar. For example, If you sin is lying, make the entity lie or the player have to not lie. Make sure to make it balanced and don’t make it able to stall the player in any way! 4: modifiers. Make the name of the entity modifier relate to its sin, taint, or scar. Make other modifiers that add to the entity, either making it easier to deal with, or harder. Make the descriptions of the modifiers straight forward as possible. 5: make the achievements have meaningful names and descs that relate to the sin, taint or.. yeah you get it. After the description relating to the sin or.. yeah, add what you must do to get the achievement. 6: don’t force it. Do not try to make it too scary, or else it actually becomes less scary. Don’t just make a red bloody mess of paint, make it simple, and make it more complex for when it kills you. 7: icons. Make the modifier and achievement icons very simple. Add a white or black and white outline to the modifier icon (optional).